#include "Rp2DefaultShaderEffect.h"

using namespace Rp2;

RP2_IMPLEMENT_RTTI(Rp2, DefaultShaderEffect, ShaderEffect);
RP2_IMPLEMENT_DEFAULT_NAME_ID(DefaultShaderEffect, ShaderEffect);

//---------------------------------------------------------------------------------------------------
DefaultShaderEffect::DefaultShaderEffect()
	:
	ShaderEffect(1)
{
	m_kVShader[0] = new VertexShader("Default");
	m_kPShader[0] = new PixelShader("Default");
}
//---------------------------------------------------------------------------------------------------
DefaultShaderEffect::~DefaultShaderEffect()
{

}
//---------------------------------------------------------------------------------------------------